Week 5 Assignment 2 - Gaming Philosophy
In today’s 21st century gaming is a great instructional approach
used to engage learners. Through gaming students acquire the many essential
skills that will help them succeed in the future. Over the past few years
technology has evolved greatly and is continuing to change and influence the
world we live in. Our students must be taught to identify, question, locate,
evaluate and synthesize information. Being literate is more than being able to
read, write and communicate appropriately. Information and communication
technologies are what enable our students to obtain these important skills. Gaming
is one such new media that should be integrated into the teaching and learning.
Using gaming in the classroom will not only motivate and provoke student’s
interest but more importantly will train students to think deeply and more
abstractly. Students will grow up as design thinkers; where they constantly
analyze and think of solutions to problems. They will automatically take charge
to their own learning and will collaborate to co-build on each other’s
expertise. Students will be active producers using technology and not just read the technology.
There are many ways educators can incorporate gaming to enhance their
instruction. Digital storytelling is one pedagogical approach that will engage
learners in computational thinking. Scratch is a great programming tool that
can be used for digital storytelling. Students get to create personally
meaningful projects such as games, simulations, stories, greeting card design
and more. Students can then share their project with family and friends for
feedback. As one can infer gaming is very beneficial and allows for multiple learning
opportunities. Educators must see to become familiar with the concept of gaming
literacy and learn to effectively integrate gaming in their own classroom.
Good statement!
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